话不多说直接上代码:
----startimport { OrbitControls } from 'three/examples/jsm/controls/OrbitControls'-----end
export default {
name: "three",
data() {
return {
camera: '', // 相机
scene: '', // 场景
renderer: '',// 渲染器
}
},
mounted() {
this.init()
},
methods: {
init() {
const THREE = this.$three
// 创建相机
this.camera = new THREE.PerspectiveCamera( 75, window.innerWidth/window.innerHeight, 0.1, 1000 )
this.camera.position.set(0,0,5)
// 创建场景
this.scene = new THREE.Scene()
// this.scene.background = new THREE.Color(0xffffff)
// 设置灯光
// const directionalLight = new THREE.DirectionalLight(0xffffff, 0.5)
// this.scene.add(directionalLight)
// 设置场景灯光
// const light = new THREE.AmbientLight(0x404040)
// this.scene.add(light)
// 实例化渲染器 【antialias:true ---> 去除菱角】
this.renderer = new THREE.WebGLRenderer({antialias:true})
this.renderer.setSize( window.innerWidth, window.innerHeight )
// 渲染后添加到页面上
document.body.appendChild( this.renderer.domElement )
// 随窗口大小变化
window.addEventListener('resize',()=>{this.onwindowResize()})
// 添加材质
const textureLoader = new THREE.TextureLoader()
const boxtextture = textureLoader.load('./api/box.jpg')
// 添加立方体图形
const boxGeometry = new THREE.BoxGeometry(1,1,1)
// 创建环境立方体
const skyboxGeometry = new THREE.BoxGeometry(200,200,200)
// 创建贴图---材质
// const meshBasicMaterial = new THREE.MeshBasicMaterial({color:'white'} )
const meshBasicMaterial = new THREE.MeshBasicMaterial({map: boxtextture, side: 2} )
const skyboxMaterial = [
new THREE.MeshBasicMaterial({map: textureLoader.load('./api/skybox/rt.png'), side: 2} ),
new THREE.MeshBasicMaterial({map: textureLoader.load('./api/skybox/lf.png'), side: 2} ),
new THREE.MeshBasicMaterial({map: textureLoader.load('./api/skybox/up.png'), side: 2} ),
new THREE.MeshBasicMaterial({map: textureLoader.load('./api/skybox/dn.png'), side: 2} ),
new THREE.MeshBasicMaterial({map: textureLoader.load('./api/skybox/bk.png'), side: 2} ),
new THREE.MeshBasicMaterial({map: textureLoader.load('./api/skybox/ft.png'), side: 2} )
]
// 组合几何图形 和 材质
const mesh = new THREE.Mesh( boxGeometry, meshBasicMaterial )
const skymesh = new THREE.Mesh( skyboxGeometry, skyboxMaterial )
mesh.name = 'box'
skymesh.name = 'skybox'
// 添加到舞台中
this.scene.add(mesh)
this.scene.add(skymesh)
// 增加鼠标的控制
new OrbitControls(this.camera, this.renderer.domElement);
// const _th = this
// 加载外部模型
// const OBJLoad = new OBJLoader()
// const MTLLoad = new MTLLoader()
// const loader = new GLTFLoader()
// const loader = new FBXLoader()
// const loader = new this.$three.;
// const loader = new THREE.ObjectLoader()
// loader.load('./api/bd.fbx', function (obj) {
//加载路径fbx文件
// obj.traverse( function ( child )
// {
// if ( child instanceof THREE.Mesh )
// {
// child.castShadow = true
// child.receiveShadow = true
// }
// } )
// MTLLoad.setResourcePath('./api/sourceimages/')
// MTLLoad.load('./api/wx.mtl',function (materials) {
// materials.preload()
// console.log(materials)
// OBJLoad.setMaterials(materials)
// OBJLoad.setPath('./api/')
// OBJLoad.load('nv.obj', function (obj) {
// console.log(obj)
// obj.traverse((child) => {
// if (child instanceof THREE.Mesh) {
// child.material.side = THREE.DoubleSide
// child.scale.set(50, 50, 50)
// }
// })
// _th.scene.add(obj)
// _th.render()
// }, undefined, function (error) {
// console.error(error)
// })
// })
// 监听页面点击事件
// this.renderer.domElement.addEventListener('click', event =>{
// console.log(event)
// const raycaster = new Raycaster()
// raycaster.intersec
// })
// 模型渲染
this.render()
},
render(){
window.requestAnimationFrame(()=>this.render())
// 旋转动画
// const box = this.scene.getObjectByName('box')
// box.rotation.x += 0.001
// box.rotation.y += 0.001
// box.rotation.z += 0.001
// 环境动画
const skybox = this.scene.getObjectByName('skybox')
skybox.rotation.y +=0.0001
this.renderer.render(this.scene, this.camera)
},
onwindowResize(){
this.renderer.setSize( window.innerWidth, window.innerHeight )
this.camera.aspect = window.innerWidth / window.innerHeight
this.camera.updateProjectionMatrix() // 透视矩阵
},
}
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